Blender god rays9/1/2023 ![]() ![]() (You can also add a cube around the spot lamp, and set its volume material to Volume Scatter, it will save a lot of rendering time.)Īlso check Homogeneous Volume* if you want less slow render times. Under volume set the material to Volume Scatter. Go into the world tab of the properties panel. Make sure you are using a very recent build of blender 2.71+ In Cycles:Ĭomplete Steps 1, 3, 3.5, and 4 form the previous section. Move the stencil close to the top of the stop light's cone as such: Select a random pattern on your plane as such: It the menu that pops up set the cuts to five. ![]() To fix this, you will need to make a stencil for the light. What to set the step to at least 8, otherwise this effect will not work properly.Īs you may have noticed, you have one solid ray, which doesn't look very nice. Intensity will effect how strong your God Rays are, step will remove any banding, you will You probably meant God rays, and googleing that would be a good idea. ![]()
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